SceneServerModelEventHandler
This event handler should be used when defining Scene Server model. In addition to handling messages, the Scene Server delegate should also clear the current whenever StoredWithSceneModelDelegate.store and StoredWithSceneModelDelegate.recall are called.
Whenever the state changes due toa ny other reason than receiving a Scene Recall message, the delegate should call StoredWithSceneModelDelegate.networkDidExitStoredWithSceneState to clear the current scene.
Properties
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Defines the model supports subscription.
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Map of supported message types.
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Flow of model events.
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Lambda function that returns a MeshMessage to be published.